For agencies managing 3+ paid-social client accounts in EU markets

Adward Book a Live Build →

Rejected creatives? Free.

See it live →

Your Designers Go From 8 Creatives an Hour to 80.

Adward is a production engine for agency design teams. Your designers set the strategy, the ICP, the references. Adward builds at volume — native in 21+ EU languages, 30+ formats. Your designer approves or rejects every asset. Rejected creatives cost you nothing. Ever.

Book a Live Build →

20-minute call. Bring one client brief — the messiest one. We generate a real batch live, on screen, in your client’s language. Your first approved batch ships within 24 hours. The call and the batch are free.

Or see plans →
900 → 3,600 creatives per month with the same team

Zero new hires

Jani Pravdič — performance creative lead, World Discovery & Tasty Dose. First full month on Adward. Verifiable.

Live production output across client accounts — 21+ EU markets.

Ad creative — 5 (9:16)
Ad creative — Meta export 1
Ad creative — Meta export 2
Batch 1 creative 3
Batch 1 creative 5
Batch 2 creative 3
Batch 5 creative 1
Batch 5 creative 4
Creative 1.1 v2
Creative rectangle 15
PF Creative 1 (9:16)
Ad creative — 5 (9:16)
Ad creative — Meta export 1
Ad creative — Meta export 2
Batch 1 creative 3
Batch 1 creative 5
Batch 2 creative 3
Batch 5 creative 1
Batch 5 creative 4
Creative 1.1 v2
Creative rectangle 15
PF Creative 1 (9:16)
Why now

Meta Changed the Game. Volume Isn’t Optional Anymore.

Meta’s Andromeda-era delivery rewards one thing above everything else: creative diversity at volume. More distinct creatives, more angles, more variants — that’s what feeds the ranking engine and finds cheap delivery your competitors’ three-ads-per-adset accounts never touch.

Which means the agencies winning on Meta right now aren’t out-targeting anyone. They’re out-producing them.

And here’s your problem: your clients’ accounts need 10x the creative variety they needed two years ago. Your production capacity is exactly what it was — capped by designer headcount.

€2,500–3,500/month

Mid-level EU designer

~150–200 statics of real output.

€15–40/static

Freelancers

3–5 day turnaround, quality roulette, no client context.

Per market

Localization vendors

Slow, expensive, and it reads like a translation — because it is one.

You can’t hire your way to Andromeda-scale volume. The math doesn’t close. You need a different production model.

What Adward actually is

A Production Engine for Every Designer You Already Have

Get this straight, because every AI tool gets it wrong: Adward doesn’t do the thinking. Your designers do.

01

Your designer decides:

  • The creative strategy and the angle
  • The ICP the creative speaks to
  • The references and direction it should build from

02

Then they click. That’s it.

No prompt writing. No “prompt engineering.” The AI assembles the prompt from their strategic choices and generates the creative — natively written in the target market’s language, formatted for the placement.

03

Then your designer judges:

Approve → it ships to the client batch

Rejectyou don’t pay. Not for that creative. Not ever.

8 → 80

One designer. One hour.

By hand: 8 finished statics — if nothing goes wrong. With Adward: 80 reviewed, judged, and approved. Same taste. Same standards. Same brand judgment. Their hours move from mouse-work to the only thing that was ever worth paying a designer for: the call on what’s good.

That’s not replacing designers. That’s finally paying them for their judgment instead of their pixel-hours.

How it works

Brief → Approved Batch in 4 Steps

1

Load the client once.

Brand, products, references. Per-client library. Never re-briefed.

2

Designer sets direction.

Strategy, ICP, references — selected by clicking, not by writing prompts. The AI builds the prompt from their choices.

3

Generate at volume.

Native-language output for 21+ EU markets — Slovenian, Croatian, German, Polish, Czech, Romanian and more. Written natively, not translated. One click resizes approved winners into 30+ placements.

4

Approve or reject.

Designer reviews the batch. Useful creatives ship. Rejects cost nothing. The client account gets Andromeda-scale volume with a human quality gate on every single asset.

Proof

900 Creatives in March. 3,600 in April. Same Designers. Zero Hires.

Jani Pravdič runs performance creative for World Discovery and Tasty Dose.

Before Adward First full month
Statics per month ~900 3,600
Design team Same Same
New hires Zero

The team didn’t get bigger. The designers didn’t get replaced. They stopped grinding production and started directing it — monthly output 4x’d with the same people approving every asset that shipped.

For an agency, 4x capacity cashes out two ways, and both are money:

1

Same clients, 4x testing velocity → the creative diversity Meta’s ranking now demands → performance compounds → retainers stick.

2

Same team, more clients → revenue scales, payroll doesn’t.

One case study. Real name, real brands, verifiable numbers. We’d rather show you one true number than a wall of stock-photo testimonials. Better yet — don’t take the case study’s word for it. Watch us do it live with your own client’s brief. That’s the whole point of the call.

The offer

The Agency 4x Install

What’s included:

Agency workspace, unlimited client libraries — every client separated, briefed once, produced forever

Native creative across 21+ EU markets — sell localization as a billable service line instead of eating it as a cost

30+ formats, one-click batch resize — every placement from one approved master

Designer approval workflow — pay only for useful creatives — the quality gate and the risk reversal are the same feature

Done-with-you onboarding — we set up your first two clients together, live; first approved batch ships within 24 hours

BONUS — The Localization Revenue Playbook — how to package and price native-language creative as a new retainer line for your clients

The guarantee

You never pay for a creative your designer rejects. Not as a promotion — ever.

It’s how the product is priced. Your risk on any single creative, on any single day, is zero. And if your first approved batch isn’t ready within 24 hours of onboarding, your first month is free.

Book a Live Build — Bring One Client Brief →

Frequently Asked Questions

What happens on the call?

You bring one client brief and, ideally, your designer. We load the brief, your designer picks strategy, ICP, and references, and we generate a real batch live. They judge the output on the spot. Useful creatives are yours to keep. 20 minutes. And if you want to keep testing after the call, we set your agency up with a partner account.

What does it cost?

Agency plans are priced per active client market, and you only pay for approved creatives — rejects are free by design. The Live Build itself costs nothing. Exact pricing depends on client count and markets, which is why we quote it on the call, after you’ve seen the output quality with your own brief.

We only have 1–2 clients — is this for us?

Honestly — the Live Build isn’t. It’s built around multi-client agency workflows. If you’re running 1–2 accounts, start with the self-serve plan instead; same engine, no call needed.

Is there a free trial?

No — and the pricing model is why we don’t need one. Every rejected creative is free, permanently, on every plan — so there’s nothing a trial would de-risk that the product doesn’t already. Choose a plan and start, or book the live build: if we agree on testing there, we set your agency up with a partner account.

Is this replacing our design team?

Backwards. Adward is useless without a designer — someone has to set strategy, pick references, and approve output. What it replaces is the production grind: the resizing, the variant-making, the localization slog. Your designers become creative directors of their own output. Ask them which half of their job they’d rather lose.

How is “rejected = free” not a loophole you’ll close later?

It’s the pricing model, not a promo. We only make money on creatives your designer approves — which means our incentive is output quality, permanently. If our output were slop, we’d be broke.

What’s “Andromeda-friendly” actually mean?

Meta’s delivery system increasingly rewards accounts feeding it high creative diversity — many distinct angles, formats, and variants. Adward’s whole production model exists to hit that volume with a human quality gate. Three hero ads per ad set was a 2022 strategy.

Our clients are only in 2–3 markets.

Then the core math still carries it: 4x output, same payroll, pay only for approved work. Native localization is the expansion play — it’s what lets you say yes when a client asks about Germany or Poland, instead of quoting a number that ends the conversation.

Adward

Meta’s Algorithm Already Made the Decision. You’re Just Choosing When.

Creative volume is the new targeting. The accounts feeding Andromeda-scale diversity win cheaper delivery every day; the ones rationing three ads per adset pay a growing tax. Your clients’ accounts are in one of those two groups right now — and the gap compounds monthly.

The only question is whether the volume comes from payroll you can’t afford or a tool where the bad output is free.