€2,500–3,500/month
Mid-level EU designer
~150–200 statics of real output.
For agencies managing 3+ paid-social client accounts in EU markets
Your designer approves every creative. The ones they reject? Free. Rejected creatives? Free.
See it live →Adward is a production engine for agency design teams. Your designers set the strategy, the ICP, the references. Adward builds at volume — native in 21+ EU languages, 30+ formats. Your designer approves or rejects every asset. Rejected creatives cost you nothing. Ever.
20-minute call. Bring one client brief — the messiest one. We generate a real batch live, on screen, in your client’s language. Your first approved batch ships within 24 hours. The call and the batch are free.
Or see plans →Zero new hires
Jani Pravdič — performance creative lead, World Discovery & Tasty Dose. First full month on Adward. Verifiable.
Live production output across client accounts — 21+ EU markets.
Meta’s Andromeda-era delivery rewards one thing above everything else: creative diversity at volume. More distinct creatives, more angles, more variants — that’s what feeds the ranking engine and finds cheap delivery your competitors’ three-ads-per-adset accounts never touch.
Which means the agencies winning on Meta right now aren’t out-targeting anyone. They’re out-producing them.
And here’s your problem: your clients’ accounts need 10x the creative variety they needed two years ago. Your production capacity is exactly what it was — capped by designer headcount.
€2,500–3,500/month
Mid-level EU designer
~150–200 statics of real output.
€15–40/static
Freelancers
3–5 day turnaround, quality roulette, no client context.
Per market
Localization vendors
Slow, expensive, and it reads like a translation — because it is one.
You can’t hire your way to Andromeda-scale volume. The math doesn’t close. You need a different production model.
Get this straight, because every AI tool gets it wrong: Adward doesn’t do the thinking. Your designers do.
01
Your designer decides:
02
Then they click. That’s it.
No prompt writing. No “prompt engineering.” The AI assembles the prompt from their strategic choices and generates the creative — natively written in the target market’s language, formatted for the placement.
03
Then your designer judges:
Approve → it ships to the client batch
Reject → you don’t pay. Not for that creative. Not ever.
8 → 80
One designer. One hour.
By hand: 8 finished statics — if nothing goes wrong. With Adward: 80 reviewed, judged, and approved. Same taste. Same standards. Same brand judgment. Their hours move from mouse-work to the only thing that was ever worth paying a designer for: the call on what’s good.
That’s not replacing designers. That’s finally paying them for their judgment instead of their pixel-hours.
1
Load the client once.
Brand, products, references. Per-client library. Never re-briefed.
2
Designer sets direction.
Strategy, ICP, references — selected by clicking, not by writing prompts. The AI builds the prompt from their choices.
3
Generate at volume.
Native-language output for 21+ EU markets — Slovenian, Croatian, German, Polish, Czech, Romanian and more. Written natively, not translated. One click resizes approved winners into 30+ placements.
4
Approve or reject.
Designer reviews the batch. Useful creatives ship. Rejects cost nothing. The client account gets Andromeda-scale volume with a human quality gate on every single asset.
Jani Pravdič runs performance creative for World Discovery and Tasty Dose.
| Before Adward | First full month | |
|---|---|---|
| Statics per month | ~900 | 3,600 |
| Design team | Same | Same |
| New hires | — | Zero |
The team didn’t get bigger. The designers didn’t get replaced. They stopped grinding production and started directing it — monthly output 4x’d with the same people approving every asset that shipped.
For an agency, 4x capacity cashes out two ways, and both are money:
1
Same clients, 4x testing velocity → the creative diversity Meta’s ranking now demands → performance compounds → retainers stick.
2
Same team, more clients → revenue scales, payroll doesn’t.
One case study. Real name, real brands, verifiable numbers. We’d rather show you one true number than a wall of stock-photo testimonials. Better yet — don’t take the case study’s word for it. Watch us do it live with your own client’s brief. That’s the whole point of the call.
What’s included:
Agency workspace, unlimited client libraries — every client separated, briefed once, produced forever
Native creative across 21+ EU markets — sell localization as a billable service line instead of eating it as a cost
30+ formats, one-click batch resize — every placement from one approved master
Designer approval workflow — pay only for useful creatives — the quality gate and the risk reversal are the same feature
Done-with-you onboarding — we set up your first two clients together, live; first approved batch ships within 24 hours
BONUS — The Localization Revenue Playbook — how to package and price native-language creative as a new retainer line for your clients
The guarantee
You never pay for a creative your designer rejects. Not as a promotion — ever.
It’s how the product is priced. Your risk on any single creative, on any single day, is zero. And if your first approved batch isn’t ready within 24 hours of onboarding, your first month is free.
Book a Live Build — Bring One Client Brief →You bring one client brief and, ideally, your designer. We load the brief, your designer picks strategy, ICP, and references, and we generate a real batch live. They judge the output on the spot. Useful creatives are yours to keep. 20 minutes. And if you want to keep testing after the call, we set your agency up with a partner account.
Agency plans are priced per active client market, and you only pay for approved creatives — rejects are free by design. The Live Build itself costs nothing. Exact pricing depends on client count and markets, which is why we quote it on the call, after you’ve seen the output quality with your own brief.
Honestly — the Live Build isn’t. It’s built around multi-client agency workflows. If you’re running 1–2 accounts, start with the self-serve plan instead; same engine, no call needed.
No — and the pricing model is why we don’t need one. Every rejected creative is free, permanently, on every plan — so there’s nothing a trial would de-risk that the product doesn’t already. Choose a plan and start, or book the live build: if we agree on testing there, we set your agency up with a partner account.
Backwards. Adward is useless without a designer — someone has to set strategy, pick references, and approve output. What it replaces is the production grind: the resizing, the variant-making, the localization slog. Your designers become creative directors of their own output. Ask them which half of their job they’d rather lose.
It’s the pricing model, not a promo. We only make money on creatives your designer approves — which means our incentive is output quality, permanently. If our output were slop, we’d be broke.
Meta’s delivery system increasingly rewards accounts feeding it high creative diversity — many distinct angles, formats, and variants. Adward’s whole production model exists to hit that volume with a human quality gate. Three hero ads per ad set was a 2022 strategy.
Then the core math still carries it: 4x output, same payroll, pay only for approved work. Native localization is the expansion play — it’s what lets you say yes when a client asks about Germany or Poland, instead of quoting a number that ends the conversation.
Creative volume is the new targeting. The accounts feeding Andromeda-scale diversity win cheaper delivery every day; the ones rationing three ads per adset pay a growing tax. Your clients’ accounts are in one of those two groups right now — and the gap compounds monthly.
The only question is whether the volume comes from payroll you can’t afford or a tool where the bad output is free.